Companion, Interactive VR Experience, 2017
In this VR work, the user is given a companion to accompany them on an interactive experience. Users are given the opportunity to go through a landscape.
The VR experience creates small tasks for the user such as navigating through walled hallways in the landscape provided a guiding way to move through the environment. Users were able to go through the environment and witness events such as rooms of golden horses.

Developed in Unreal Engine
Creative research presented at CAA conference, New York